FiveM Markers Reference
Every GTA V and FiveM DrawMarker marker type in one place. Search the shapes, click one to grab its marker id, and drop the ready-made Lua snippet into your resource. Need minimap icons instead? Jump to the blips section for the official sprite list. Everything runs in your browser.
All DrawMarker types (0–43)
Search by id or name, then click a marker to load it into the snippet below.
Showing 44 of 44 marker types. Icons are simplified illustrations of the shape; ids that map to game images (planes, vehicles, logos) show a neutral placeholder.
Draw a marker in Lua
Pick a marker above, then call this from a client-side render loop. The selected id is filled in for you.
DrawMarker(1, coordsX, coordsY, coordsZ, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, sizeX, sizeY, sizeZ, r, g, b, alpha, false, true, 2, false, nil, nil, false)
TYPE is the marker id from the grid above. sizeX/sizeY/sizeZ control how big the marker is, and r/g/b/alpha (0–255) set its colour and transparency. The trailing flags handle bobbing, rotation, face-camera and texture options. The defaults shown work for most floor markers.
Blip sprites & colours
Blips are the map icons: FiveM ships 800+ blip sprite images, plus a set of colour ids. The full list is huge and shifts with game updates, so rather than duplicate it we point you at the official reference.
SetBlipSprite(blip, SPRITE_ID)
SetBlipColour(blip, COLOR_ID)
Create a blip with AddBlipForCoord (or AddBlipForEntity), then set SPRITE_ID and COLOR_ID from the docs above to choose the icon and tint.
FiveM markers & blips, explained
What are FiveM marker types?+
Marker types are the built-in 3D shapes the game can draw in the world with the DrawMarker native: cylinders, chevrons, rings, spheres, numbers and vehicle symbols. Each is identified by a numeric id from 0 to 43, which you pass as the first argument to DrawMarker. They are commonly used to mark job points, delivery spots and interaction zones on FiveM and RedM servers.
How do I draw a marker (DrawMarker)?+
Call DrawMarker every frame from a client-side loop (inside Citizen.CreateThread with a short Wait). The first argument is the marker type id from the list above, followed by the X/Y/Z world coordinates, direction and rotation, the X/Y/Z size, then r/g/b/alpha colour values from 0 to 255. A marker only shows for the frame you draw it, so you must keep calling it each tick while the player is near the point.
Which marker is best for a job or circle zone?+
For a zone players walk into, marker 1 (vertical cylinder) is the classic choice, easy to see from a distance. Marker 6 (vertical circle) gives a flat upright ring, while 25 (skinny horizontal circle) or 27 (split-arrow circle) draw a thin ring flat on the ground for a subtler ground marker. Pick based on how visible you want the zone to be.
What is the difference between markers and blips?+
Markers are 3D shapes drawn in the game world with DrawMarker; blips are the 2D icons that appear on the minimap and pause map, set with natives like SetBlipSprite and SetBlipColour. FiveM ships more than 800 blip sprites. See the official blip list linked above for every sprite and colour id.
Is it free?+
Yes. This reference and every copyable snippet are completely free with no login, and everything renders in your browser. The marker ids and the DrawMarker native are part of GTA V / FiveM itself, so you can use them in any resource.
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